When a creature that you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. While riding a controlled mount, you and your mount gainĪ +1 bonus to your Armor Class, and you can use a bonus action to command it to take one action from its stat block. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with it. So long as you are either wearing armor or wielding a shield, you gain a +1 bonus to your Armor Class. While wielding a finesse weapon and no other weapons, you gain a +1 bonus to both your attack rolls and to your Armor Class so long as you are not using heavy armor or a shield. You gain a +2 bonus to attack rolls with ranged weapons. Whenever you gain a level in this class, you can switch your Fighting Style for another Fighting Style of your choice. You cannot select a Fighting Style more than once, even if a feature allows you to select another Fighting Style. You can use this feature a number of times equal to your Leadership modifier (minimum of once), and you regain all expended uses each time you finish a short or long rest.Īt 2nd level, you adopt a Fighting Style that best reflects your training. As a reaction, it can expend a Hit Die to regain hit points equal to its Hit Die roll + your Leadership modifier. As a bonus action, you can shout at one creature that can hear you within 30 feet. Starting at 1st level, you use words to inspire your allies. You use Intelligence as your Leadership modifier, and when you roll initiative you can switch places in initiative order with a willing creature. You use WisdomĪs your Leadership modifier, and when you take the Help action, the target can add 1d4 to the result of its roll. You counsel others with prudent insights. You also gain proficiency in heavy armor, and your choice of either Intimidation or Persuasion. You use Charisma as your Leadership modifier. Each choice grants certain benefits and determines the ability score you will use for your Leadership modifier: Commander Their comrades from mundane warriors to true heroes.Īt 1st level, you choose a Leadership Style from the options below. Though they are able to hold their own in battle, a warlord's true strength lies in the potent orders they issue to their allies. These exceptional strategists are able to step back and allow their allies to excel in combat. Leaders to their core, a Warlord will make sure to understand the capabilities and weaknesses of their allies so they can help them to reach their true potential. Known for their keen use of tactics and knowledge of warfare, a Warlord is able to draw out the true potential of their allies. From Many, OneĪlone, a Warlord is a minor threat, but with loyal companions to organize and command, the greatest Warlords are capable of toppling empires. Though they are not always formally appointed leaders, the presence of a Warlord, both on and off the field of battle, can motivate any who follow them to be the best version of themselves. These natural-born leaders stand as stalwart figures in the face of danger and can rally their allies to overcome whatever obstacles may stand between them and their goals. Once a true Warlord decides on a course of action, whether it was their idea or not, they will see the plan through to its end. While Warlords are as varied as styles of leadership, they all share one thing in common: a commitment to their decisions. On her mark, the hunting party lunged forward with their spears, and the troll was felled before it could react.Īll of these warriors are considered Warlords, martial leaders who use their knowledge of tactics and warfare to empower their allies and thwart the plans of their foes. As it rested in a clearing, she gave the signal and her fellow hunters fanned out around the beast, blending in with the natural landscape. They had tracked their foe, a great two-headed troll, for almost two days. The lord muttered a final prayer and prepared to lead his men to their deaths, hopefully giving the rest of his clan time to escape the unstoppable horde of monstrosities.Ī lithe wood elf quietly led her hunting party through the underbrush of the great wood. Too greedily and they had freed something from the depths below. His platoon of elite warriors in the final tunnel before Old man couldn't use a sword like he usedĪdvice, they may yet be able to survive theĭangerous life an adventure for a few days.įorm ranks as the uncountable horde of horrors
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