![]() In very few cases, you'll join a Guild that will support fully fledged role-playing ala MUD (traditional text-based MMORPGs). You'd gather loot, look at the pretty houses and raise your PvP rank. Whether you're playing Runescape, or World of Warcraft or Warhammer Online, most of the time you'd end up playing the game part of the world. I think this is actually one of the most unique and most precious advantages the game has, and pretty much every other MMORPG out there lacks. It definitely suffers a lot from the dreadful graphics, however, the friendly and high-on-roleplay community really makes up for it. The immersion, in my opinion the most important aspect of any RPG, is all right. You could say that after some time the games simply start looking worse, but then again, EVE Online has revamped its graphics engine a couple of times and so did Runescape. Synopsis: Overall, the game's graphics are outdated or simply not present. There are either too few of them or they simply don't look very well. This applies for pretty much all animations, from combat to running. Once again, this is a free project, but is it really that hard to let my characters bend his knees when he's jumping rather than just lifting him half-a-metre above the earth. ![]() I'd rather have cheap overnight models derived from other models than female "highelves" (not the real name) looking the same as male highelves who are in return looking the same as underwater elves.Ģ.)The animations are not as good as they could be, to put it mildly. I don't know what sort of roadmap these guy got and what their priorities are, but this is really, really lousy. This is definitely not something I expected to see when I came back. During the 7 years of development, the designers still haven't managed to draw 24 models (two for each race). ![]() What's even worse is that all female dwarves look exactly the same as male dwarves. All male dwarves look identical (equipment excluded). During the character creation you'll be able to select a specific race and gender and. There are two major points here:ġ.)There is no customisation. Let's talk about character looks and customisation. That's much more than many other projects can ever hope for.Īpart from looking poor from the technical standpoint, there are some issues with content and its quality. You could say they lack manpower, but according to the man himself () they've had over 120 coders over last 5 years. Since both projects are OSS, there should be no licensing problems whatsoever resulting from taking over elements from Cube and implementing them into PlaneShift. It supports bumpmaps, blur, reflections, water looking like water, grass and some very nice lighting effects. Even though I'm no fan of fast-paced shooters, Cube 2 definitely takes the credit for looking amazing. Yes, this is OpenSource Software, however so is Cube 2 ("Sauerbratten"). There's also absolutely no excuse for this. To put it straight: the game looks very, very sterile. The lighting is static, there's no bump-maping (I.e everything that isn't explicitly volumetric is completely flat), the terrain is completely flat, no particle or volumetric effects whatsoever etc, etc, etc. Game lacks every graphical feature you could think of, save anti-aliasing. While the textures are sharp as ever, the overall presentation simply doesn't cut any more. We're nearing 2009 and what was once considered beautiful now resembles a relic from the past. When I showed it to a friend of mine, he didn't believe me that the game could possibly be free. You could run around, look around the superbly designed city and the very small, yet interesting Underworld. I think that by saying that the dwarf was one of the best models I've ever seen in a MMO, would not be a lie. The characters were very well designed, had a very distinct look and style. When I first tried PlaneShift, back in 2003 (I think), I was simply amazed by how great it looked. ![]() Let's take this step by step and split into a couple of major points. Overall, a very unappealing game/world for most player-types Poor project management in terms of roadmaps and priority management Very poor quality of a good deal of animations or the lack thereof Immense lack of content, especially in terms of characters models and animation No -clearly- visible development in the past couple of years (read more) Good-looking interface and overall, quality 2d artwork Roleplaying, quite unique in the RPG market Highly customisable characters (aside from the looks) with ability their own stories and flavours Portability, available for Windows, MAC and Linux (even the 64-bit versions!) it's completely free in all meanings of the word) OpenSource Software under GPL Licence (i.e.
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